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bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Bodyguard
                                       


The bodyguard protects one person each night from the Vigilante or Rambo.




Source: http://www.princeton.edu/~Mafia/vr29.htm

bbsriver翻译和评注

    [*] [*] “保镖”没什么好说的,一个特殊的医生。

以下是译文和评注:

Quote:



保镖每夜保护一个人不被警卫或蓝博杀害。
Posted: 2006-04-25 05:15 | 30 楼
bbsriver
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Quote:
Tree Stump
                                       


This character has been suggested by Kiran Shekar:

The Tree Stump is an ordinary civilian until he declares himself as the Tree Stump, after which he can no longer vote or be killed by anybody.

The Tree Stump may be killed before his declaration..




Source: http://www.princeton.edu/~Mafia/vr2b.htm

bbsriver翻译和评注

    [*] [*] “树桩”这个角色及其无趣,一个被漂白的平民,还不能杀掉,虽然不能投票,但是可以畅所欲言。这种角色削弱了游戏的推理乐趣。

以下是译文和评注:

Quote:



Kiran Shekar提出这个角色:

树桩是个普通平民,直到他自暴自己是树桩。然后他就不能再投票,但是也不能被任何人杀掉。

在树桩还没有自暴之前,可以被杀。
Posted: 2006-04-25 05:19 | 31 楼
bbsriver
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Quote:
Jury
                                       


Ephraim Ross writes to us from Pomona College to inform us of another variant of the game of Mafia-- the jury. Here's how it works:

"[W]e played with a jury panel/deciding chairs, three people who were initially selected by the moderator and who, on top of whatever else they were [one of the three always begin as mafia] would be the deciding voice in whether the accused and seconded dies rather than voting by everyone. Note that these three people could be voted out of office by a popular vote and someone else put in [this often needed to happen when the mafia would promptly kill one of the two non-mafia seats]."




Source: http://www.princeton.edu/~Mafia/vr2c.htm

bbsriver翻译和评注

    [*] 陪审团有点儿类似“拥王者”(见www.doggiehome.com/read.php?tid=42010第2楼)规则。但这个规则有个缺点,就是预先公布了法官指定的三人陪审团成员中必然有且仅有一个杀手,一下子就把杀手的范围限定到了三选一当中。这种情况下我怀疑杀手还敢不敢杀另外两个非杀手的陪审员。三名陪审员只需要逐一推死他们自己中的一个人即可找出杀手。这对杀手来说太不利了。

    [*] 所以我觉得这个规则还有改进的余地。就是改成:陪审员是不能被投票处决的(司法豁免权)。如果陪审团要处决某个陪审员,他们必须要求平民发动一场改选投票,通过投票把一个陪审员撤职。下一天才能由陪审团投票处决这个被撤职的陪审员。而且平民必须在撤掉哪个陪审员和把谁选为新的陪审员两项投票中都产生一个过半数的人选,一次改选才能成功。这样的话平民虽然知道三名陪审员之中有一名杀手,也要费一番周折才能处决掉他。但最理想的还是不再规定法官选择的三名陪审员中必须有一个杀手,而是随机产生陪审员。

以下是译文和评注:

Quote:


Pomona学院的Ephraim Ross来信告诉我们一个杀人游戏的演化规则——陪审团。玩法如下:

“我们玩的时候成立了一个有裁判权的陪审团。首先由法官直接挑选出三名玩家来担任陪审员,[而且总是两名平民、一名杀手。]他们的地位高于其他玩家,可以决定是否处决某个被告,而不是让每个玩家来投票决定。注意玩家可以通过全民投票来改选陪审团成员,[常常是在杀手迅速的杀害了一名陪审员之后。]”
Posted: 2006-04-25 21:34 | 32 楼
bbsriver
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Quote:
Double Agent
                                       


From Ahmed Emad Ismail of MIT comes this idea:
    Something I was wondering: why not have a 'double agent'-like character? The ideas are not entirely fleshed out, but he would have to have the ability to work for both the mafia and the civilians, but always for his own aims. He wins only if he can get the game to what would otherwise be a stalemate.

    One possibility would be a character who gets to use the power of every other character in the game--once. So, during the night, after the mafia have chosen their victim, and before the next day proceeds, the double agent learns the identity of the victim. He can thus choose to save the accused (Governor), save the target of the mafia (Archangel) or himself (Bulletproof vest), commit a hit (Mafia, or as Mayor), sequester someone (Magistrate), etc. But once used, it's gone for good. And, also, he cannot use a power that someone else in the game does not have! If the angel is dead, he cannot use the angel's powers, etc. Or he can choose to do nothing.
We have not yet tried this variant.




Source: http://www.princeton.edu/~Mafia/vr2d.htm

bbsriver翻译和评注

    [*] 对这个角色不做过多评论了。我想杀人游戏之中之所以一直很难设计一个立场不固定的角色(转职也是固定立场,只不过前后的固定立场有所变化),是因为这个角色的存在让游戏很难保持平衡。包括这个例子,也没有解决这个问题。

以下是译文和评注:

Quote:
双重间谍

bbsriver 译自 http://www.princeton.edu/~Mafia/vr2d.htm


麻省理工的Ahmed Emad来信出了个点子:
    我很惊讶,游戏中居然没有个像“双重间谍”这样的角色。关于这个角色我还没完全想好,他必须是同时为平民和杀手工作,但只是为了实现他自己的目的。只要游戏最后不出现平局,他就算获胜。

    一个方案是这个角色可以使用游戏中活着的所有其他角色的权力各一次。因此,夜间杀手杀人之后到天亮之前,双重间谍可以知道被害者的身份。因此他可以选择赦免被告(州长的权力),保护杀手的目标(大天使的权力),或者保护他自己(防弹衣的权力),杀人(杀手或市长的权力),将某人置于保护性监管之下(地方官的权力),等等。但是某种权力一旦用过,他就不能再用第二次。而且他也不能使用一个游戏中不存在的游戏者的权力。如果天使死了,他就不能再用天使的权力,等等。他也可以选择弃权。
我们没有尝试过这个演化规则。
Posted: 2006-04-25 21:45 | 33 楼
bbsriver
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Quote:
Super-Saint
                                       


Another of Michael Shadbolt's variants which looks interesting:

* Super-saint character:

- I love this character, because it can work against both the Mafia and the Citizens, gives the Citizens another interesting character, and gives another character that people can claim to be during the day. (You can't kill me, I'm the super-saint!)

The theory of this character is that it is a Citizen who is SO good and saintly that people are horrified if they are falsely accused and lynched, and will therefore immediately lynch the Super-saint's accuser.

This is how it works: During the day, anyone can claim to be the Super- saint at any time (including the Super-saint themselves), but this might expose them to the Mafia, so they generally don't claim it except to save themselves from a lynching. If the Super-saint is accused, convicted and lynched, they reveal themselves when they turn over their card (to reveal the Super-saint card). Everyone is then horrified and the Accuser is immediately lynched. The Accuser could be another Citizen, or a Mafia. Of course, the Super-saint, like any Citizen, can be killed at night without reprocussion.

In practice this is an interesting character, because it make people more wary of being the 'Accuser'. They'd rather someone else accuse and join in seconding or convicting, in case they're accusing the Super-saint. It gives people another defence (true or not) that they shouldn't be lynched because they are the Super-saint. And it's another character that the Mafia have to be wary of (the Super-saint could end up getting them lynched) or exploit (hope that a Citizen accuses the Super-saint, getting rid of two citizens in one day).




Source: http://www.princeton.edu/~Mafia/vr2e.htm

bbsriver翻译和评注

    [*] “大圣人”是个有趣的角色,这个角色一旦被处决,就会导致带头指控他的那个平民死亡,有点儿像国内规则中的“地雷”,但是地雷只在夜间起作用,而大圣人只在白天起作用。

    [*] 可惜这个角色不宜引入版杀之中。作者说创造这个角色意在提醒大家慎重发动指控,因为面杀当中提起指控往往比较容易和比较轻率。但是版杀之中发言和指控本来就比面杀困难得多,如果再出现一个限制其他人开贴指控的角色,游戏者的热情和游戏者质量恐怕就会进一步下降。而且面杀之中由于有一个逐个提出自己的投票对象供大家表决的阶段,谁是指控大圣人的原告也好分辨,而在版杀当中可能有好几个人都会充当原告,也难以确定该让谁死。

以下是译文和评注:

Quote:


ichael Shadbolt设计的游戏规则中有一则看起来相当有趣:

* 大圣人角色

我喜欢这个角色,因为他能同时对抗平民和杀手。这是平民方的又一个有趣的角色,并且在白天给了玩家们另一个自暴的口实: (“你们不能处决我,我是大圣人!”)

这个角色的逻辑是:有一个平民是如此善良、如此圣洁,以至于人们一旦发现他们错误的指控和处决了他,都会震骇不已。因此他们立即会反过来处决掉指控圣人的原告。

这个角色的玩法是这样:白天的任何时候,任何人都可以宣称自己是大圣人(包括大圣人自己),但是这可能会把自己暴露给杀手,因此人们通常不会这么做,除非他们面临被处决的威胁,必须漂白自己。如果一个大圣人被玩家们指控、并投票处决了,他将翻开自己的(代表大圣人的那张)牌,公开自己是大圣人。玩家们五雷轰顶,立刻处决掉指控大圣人的那个原告。原告可能是个平民,也可能是杀手。当然,大圣人像任何平民一样,可能在夜里被杀,而且不会对杀手产生反作用。

实际上这是个非常有趣的角色。因为他可以让人们更慎重的提出指控。人们宁愿让他人来提出指控,而自己只当附和者和投票者,以防自己指控了一个大圣人。而人们在被指控的时候也多了一种为自己辩护的手段,即声称他们不能被处决,因为他们是大圣人,当然这有真有假。而杀手也不得不慎重行事,(大圣人可能会给杀手带来杀身之祸,或者杀手希望由一个平民来指控大圣人,他们可以坐收一天之内处决掉两个平民的渔利)。
Posted: 2006-04-25 22:01 | 34 楼
bbsriver
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Quote:
Terrorist (or suicide bomber)
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by Florian Wlater. More information can be found at this site.

On the side of the Mafia, the Terrorist can choose to bomb anybody during daytime, thus killing both the victim and himself. Just like the Walrus or the Devil, he does not know who the Mafia are, and vice-versa, and would not be detected by the Angel.

Note that he cannot be killed by Mafia at night.




Source: http://www.princeton.edu/~Mafia/vr2f.htm

bbsriver翻译和评注

    [*] “恐怖分子”同样是地雷型的角色。他的新意在于:第一他属于杀手方(而“地雷”一般属于平民方),第二他是主动袭击的一方(而地雷是被动等待的一方)。这个角色相当有威胁,可以轻易除掉对杀手威胁比较大的分析高手。虽然规则中通过他可能误伤杀手来限制了他的威力,但我觉得还是威力过大。应该在平民方设计能够反制他的角色,如工兵或排爆专家。

以下是译文和评注:

Quote:
恐怖分子(或自杀式袭击者)

bbsriver 译自 http://www.princeton.edu/~Mafia/vr2f.htm


德国的Michael Hoffmann提出了许多新的角色,恐怖分子也是其中之一。这个角色最初是Florian Wlater设计的,详情可以看www.mafiaspiel.de网站。

恐怖分子属于杀手方,他可以在白天袭击任何人,和被袭击者一起同归于尽。像海象和恶魔一样,他和杀手互不相识,天使也无法找出他。

注意这个角色在晚上不会被杀手杀死。
Posted: 2006-04-25 22:58 | 35 楼
bbsriver
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Quote:
Thief
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. More information can be found at this site.

Often used instead of Terrorist or with him, can point at anybody during the night, stopping his victim's special abilities for this night (Psychologist, Angel, Archangel). Just like the Terrorist, he wins with the Mafia without knowing them, and cannot by killed by them at night.




Source: http://www.princeton.edu/~Mafia/vr2g.htm

bbsriver翻译和评注

    [*] “小偷”可以取消职业者一夜的特权,这点有点像狗狗版规则的蝴蝶夫人。但是小偷是站在杀手方的,而且可能误妨碍杀手方杀人。这个角色对游戏平衡性影响不大,但是不出彩。

以下是译文和评注:

Quote:


德国的Michael Hoffmann提出了许多新的角色,小偷也是其中之一。详情可以看www.mafiaspiel.de网站。

小偷常被用来取代恐怖分子,或者作为恐怖分子的同伴。他每夜可以选择一人,被选中的人当夜不能行使任何特殊能力(心理学家、天使、大天使)。和恐怖分子一样,小偷属于杀手方,但是和杀手互不相识。小偷在晚上不会被杀手杀死。
Posted: 2006-04-25 23:04 | 36 楼
bbsriver
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 Re:【它山之石可以攻玉】特别篇之 :普林斯顿大学杀人游戏特殊角色全译

Quote:
Stoiber
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by Ching-Hwa Eu. More information can be found at this site.

The name comes from the bavarian governor Edmund Stoiber, who is apparently known to support hard laws against illegal immigrants.

The Stoiber can point at someone during the night, who is deported. That means that player does not participate in this game anymore like a dead person but he does not flip his card. As he does not take part in this game he cannot get killed at night or lynched at day anymore. He has to be treated as a dead player whose identity remains secret.

The group of "illegals" are special characters on the side of civilians, and include Saulus/Judas, Masons, Scharping (both versions). But very important players like "Angel" or "Archangel" ar not "illegal".

The Stoiber plays on the side of Mafia and cannot be killed by them at night.




Source: http://www.princeton.edu/~Mafia/vr2h.htm

bbsriver翻译和评注

    [*] “施托伊贝尔”其实就是一个杀手。区别仅在于普通杀手杀害的对象会公布游戏身份,而“施托伊贝尔”杀的对象的身份在游戏结束前是保密的。这个角色相当无趣,乏善可陈。

以下是译文和评注:

Quote:
施托伊贝尔

bbsriver 译自 http://www.princeton.edu/~Mafia/vr2h.htm


德国的Michael Hoffmann提出了许多新的角色,施托伊贝尔也是其中之一。这个角色最初是Ching-Hwa Eu设计的,详情可以看www.mafiaspiel.de网站。

这个角色得名于巴伐利亚州州长Edmund Stoiber,从这个规则中我们可以很明显的看出,他赞成严厉打击非法移民法。

施托伊贝尔可以在夜里选择某人,将他逐出游戏。被选中的玩家像死者一样,不能再参加游戏,唯一区别是他不翻开自己的牌亮出自己的身份。他不再是玩家中的一员,所以杀手夜里不能杀他,平民白天也不能处决他。他被视同一个死者,但他的身份还是保密的。

这些出局的玩家属于平民方的特殊角色,包括扫罗/犹大、共济会员、夏平(此处融合了两种不同规则版本中的角色),但是重要的角色像“天使”或者“大天使”不能被逐出游戏。

施托伊贝尔属于杀手方,他在晚上不会被杀手杀死。
Posted: 2006-04-25 23:38 | 37 楼
bbsriver
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Quote:
Judas/Saulus
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by Albert Ziegler junior. More information can be found at this site.

The Judas and the Saulus are two inverse roles. Both have no other special abilities as Mafioso or Civilian than surviving, when they are first lynched by Mafia or civilians (or Terrorist). They don't know who the Mafia are and vice-versa.

The Judas wins with the civilians as long as he is not lynched. He sides with the Mafia as soon as he is lynched. The Saulus is the other way around

As one of these character dies, he does not flip his card, and the moderator annouces that the lynching failed. This is why one must have both characters playing at the same time, otherwise a failed lynching would automatically give this player out as being Mafia or civilian!

Strategies: Judas and Saulus are ideal Figures for getting the Angel lynched. The perfect game for a Judas is to come out as the Angel and accuse the real Angel of being Mafia, forcing the civilians to lynch the real angel and himself on the next day and winning finaly with the Mafia.

When a Governor is present those roles could become even more interesting as they could survive a lynching and only the Governor could (possibly) know if something strange happened.




Source: http://www.princeton.edu/~Mafia/vr2i.htm

bbsriver翻译和评注

    [*] “犹大/扫罗”是两个相对应的转职者。他们在第一次被杀(无论是被平民还是杀手所杀)之后,不会死亡,而是转换自己的立场。犹大是由平民转为杀手,扫罗是由杀手转为平民。但是规则中说,扫罗和犹大都不知道其他杀手是谁,似乎这两个人作为杀手的时候也不能独自杀人,那么他们对杀手的帮助其实有限。

    [*] 两人都是新约全书中的人物。犹大是耶稣门徒,后来背叛耶稣,把耶稣出卖给罗马人;扫罗本来极端仇视耶稣,后经上帝谕导,皈依耶稣,为其奔走传道。两人都改变了自己原来的立场。

以下是译文和评注:

Quote:
犹大/扫罗

bbsriver 译自 http://www.princeton.edu/~Mafia/vr2i.htm


德国的Michael Hoffmann提出了许多新的角色,犹大和扫罗是其中一对。这个角色最初是由新人Albert Ziegler设计的,详情可以看www.mafiaspiel.de网站。

犹大和扫罗是两个完全相反的角色。当他们在第一次被平民、杀手(或恐怖分子)处死之前,他们就是普通的杀手或平民,没有任何特殊能力。他们不知道谁是杀手,反之杀手也不认识他们。

犹大只要没有被处死,就一直属于平民方。一旦他被处死,他就立刻转到杀手那一边。扫罗则正好和犹大相反。

这两个角色死后,都不翻开他们的牌。法官仅仅宣布处死失败。这就是为什么必须同时有两个相反的角色。否则只要一个被处死失败,玩家就立刻自动知道他是不再是平民或杀手了。

战术:犹大和扫罗是诱杀天使的理想身份。对于犹大来说,完美的战术是他假跳天使,并指控真天使是个杀手,迫使平民把真天使和他依次处决,然后他就可以以杀手的身份来迎接最终的胜利。

游戏中还有州长这个角色的话就会特别有趣。当一次处刑失败的时候,只有州长知道发生了什么。
Posted: 2006-04-26 00:01 | 38 楼
bbsriver
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Quote:
Freelancer
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by both Albert Ziegler junior and senior. More information can be found at this site.

The Freelancer is a third party. He wins when he is first "killed" by the Mafia at night (though he does not die) and later lynched by the civilians. In this case all other players loose the game.

If he is killed twice by the Mafia, or if he is lynched before he is killed by Mafia, he looses the game. To give the Freelancer a chance to get lynched during the day the angel detects him as "mafia".

This role would work best with a Bulletproof Vest, since "no one died last night" could mean either the Freelancer or the Bulletproof Vest was targeted.




Source: http://www.princeton.edu/~Mafia/vr2j.htm

bbsriver翻译和评注

    [*] “自由记者”这种角色纯粹是搅局滴……

以下是译文和评注:

Quote:
自由记者

bbsriver 译自 http://www.princeton.edu/~Mafia/vr2j.htm


德国的Michael Hoffmann提出了许多新的角色,自由记者也是其中之一。这个角色最初是由新人Albert Ziegler和资深玩家共同设计的,详情可以看www.mafiaspiel.de网站。

自由记者是独立的第三方角色。他获胜的条件是先被杀手在夜间杀害(但是不会死),再被平民在白天处决。这样其他玩家就都输了。

如果自由记者被杀手杀害了两次,或者他在被杀手杀害之前就被平民处决了,就算他输了。为了给自由记者以被处决的机会,天使调查到他的时候会看到他是“杀手”。

这个角色最好和防弹衣同时出现在游戏当中。当法官宣布“昨夜无人死亡”的时候,有可能是杀手杀到了自由记者,但也可能是杀到了防弹衣。(对杀手来说这不难搞清楚,只要下一夜再杀他一次就可以了,虽然有50%的可能性浪费一次杀人机会 ——bbsriver注)
Posted: 2006-04-26 00:23 | 39 楼
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Quote:
Scharping
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by Alex Schreiber. More information can be found at this site. Personally, the first version below (the "passive" one) is my favorite from the lot! Very original, and simple!

The name refers to the former german Minister of Defence Rudolf Scharping known for his extremly slow way of speaking.

The Scharping is so sloooooow that he becomes aware of being killed at night only one night later. Effectively, the Scharping lives one day longer when he was killed by the Mafia!

Active Scharping

Can point every night at one person, who will become progessively slower. Thus, if the victim is a Mafioso, all the victims of the Mafia will survive one day longer. If he points at the Angel, all his information will be delayed by one night. This is a problem for the Angel, as it sees only that it did not receive information one night (as if victim of the Thief. However, the following night, it will get information about the person it pointed to the previous night!

The "active" version looks like a bookkeeping nightmare for the moderator!




Source: http://www.princeton.edu/~Mafia/vr2k.htm

bbsriver翻译和评注

    [*] “夏平”这个角色确实很有意思。对游戏的影响不好推测。但是总体来说这项权力威力不大,不过在关键的时刻可能起到神奇的作用。确实是个好创意。

以下是译文和评注:

Quote:


德国的Michael Hoffmann提出了许多新的角色,“夏平”也是其中之一。这个角色最初是由Alex Schreiber设计的,详情可以看www.mafiaspiel.de网站。就我个人而言,下文介绍的这个角色的第一版(就是“被动的”那个夏平)是他提出的这么多角色中我最喜欢的一个。非常简单又极富原创性!

这个角色得名于德国国防部长Rudolf Scharping,他广为人知的特点是说话很慢。

夏平是如此之慢,以至于他成为了杀手的目标他都要过一夜才能知道。从实际效果上来看就是夏平被杀之后,还可以多活一天一夜。

主动的夏平

这一版规则中,夏平每夜选择一个玩家。被选中的人的行动会变慢。因此,如果选中的是杀手,所有被杀的人都可以多活一天。如果选中的是天使,下一夜天使才能知道自己这一夜调查的结果。这对天使来说是个问题,看似他仅仅是一夜没能得到调查的结果(就好像天使被小偷选中了)(小偷的特权是被选中的玩家暂停行使一夜特权 ——bbsriver注),但下一夜天使仍然能得到他上一夜调查的人的身份信息。

看来“主动的夏平”这个规则版本对法官来说是一个有大量东西需要记录的噩梦。
Posted: 2006-04-26 00:43 | 40 楼
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Quote:
Avenging Siblings
                                       


One of the suggestions submitted by Miguel Balauag from Stanford:

This variant is only playable when dead players reveal their cards. The moderator selects the civilian cards in pairs (i.e. two 4s, two 5s, although I recommend doing colored pairs, such as the two black 5s, etc. to allow for more pairs). Players are grouped into "families" this way, although they do not know who their "relative" is. As normal, the Mafia kill a player at night, and the dead player's card is revealed at daybreak. During the next nightfall, the moderator wakes up the "relative" (the player knows who he/she is because he/she saw the revealed card). The "relative" can choose to take revenge and kill a player. This allows for people to eliminate a player they suspect of being Mafia, without having to sway a majority vote during daybreak. Of course, it's not always wise to blindly take revenge without a good suspicion.

This variant actually also can lead to a draw in a specific case which Mafia would normally win. Suppose at nightfall, there are three remaining players: 1 Mafia, and 2 Civilians who are related. At night, the Mafia kills one, and during daybreak, the lone Civilian can not get the Mafia lynched. During the next nightfall, the Mafia kills the Civilian, but the Civilian also takes revenge and kills the Mafia, ending the game with no living players. I imagine this would be a rare case, but it would need some definite ruling as to who wins, or if the game simply ends in a draw.


When we tested this variant on 2003-01-09 (see notes), we found that there could be an escalating number of Vigilantes when both Mafia and Vigilante kill different "civilians" at the same time... And also, we played a game where all civilians were paired, and thus each was uniquely identifiable, resulting in a situation where Mafia HAD to loose! Or did they?




Source: http://www.princeton.edu/~mafia/vr21.htm

bbsriver翻译和评注

    [*] [*] 又一个能杀人的角色……而且随意性很大,不喜欢。

以下是译文和评注:

Quote:
血亲复仇

bbsriver 译自 http://www.princeton.edu/~mafia/vr21.htm



Stanford的Miguel Balauag提了个建议:

血亲复仇这个演化规则必须要死者亮出他们的牌才能玩。法官事先选出几对平民牌,(如两个4、两个5,我推荐使用同一颜色的牌,如两个黑5,等等。可以不止一对)。拿到一对牌的游戏者组成一个“家族”,但是他们相互并不知道对方是自己的血亲。杀手照常在夜里杀害一个玩家。遇害者在天亮时翻开他的牌。到下一夜,法官将唤醒遇害者的血亲(玩家看到和自己成对的那张牌就知道了自己是遇害者的血亲)。血亲可以处决一个玩家作为复仇。这就允许人们不经过过半数的投票,用这种方式除掉他们怀疑的嫌疑人。当然,复仇有时是盲目的,嫌疑有时不是那么充分。

特殊情况下,这个规则会让本该由杀手获胜的局面变成平局。假设夜里还剩下三个玩家:一个杀手和两个互为血亲的平民。夜里杀手杀掉一个平民,剩下一个平民无法处决杀手。到下一夜,杀手将杀掉最后的平民,但是平民也能行使复仇的权力,杀掉杀手。游戏以同归于尽而告终。这个局面很罕见,需要在规则中明确规定这时到底算谁获胜,或者干脆就以平局告终。


我们在2003年1月9日测试过这个规则。我们发现当杀手和警卫在同时杀了不同的“平民”的时候,游戏中的警卫就会越来越多。我们也玩过游戏中的所有平民都组成对子的规则,唯一可以确认的是,这种情况下杀手必败无疑,对不对。
Posted: 2006-04-26 19:48 | 41 楼
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Quote:
Accident Victim
                                       


One of the suggestions submitted by Miguel Balauag from Stanford:

At the start of the game, the moderator selects an extra card to mark the Accident Victim. This leaves one card left over. The Accident Victim is actually that role, but because of an accident before the first day, he/she has amnesia and does not "remember" what he/she is until the 3rd nightfall. At the start of the 3rd nightfall, the moderator wakes the Accident Victim and shows him/her the remaining card, and starting that night, that player assumes that role (and can exercise any special powers that night).

This can greatly favor one side depending on what role the Accident Victim really is, since this can start the Mafia one member short, or the civilians without a doctor/archangel or detective/angel, etc.


We tried this variant twice, and both times the Accident Victim died in the first night from the hands of Mafia. It has thus not been a great success yet! We call that the Accident Victim's Curse ;-)




Source: http://www.princeton.edu/~mafia/vr2m.htm

bbsriver翻译和评注

    [*] [*] 这个等于任意让一个游戏者在前两夜不能行使特权。这个角色对于调动玩家的积极性和增加游戏的精彩程度并无助益。

以下是译文和评注:

Quote:
事故受害者

bbsriver 译自 http://www.princeton.edu/~mafia/vr2m.htm



Stanford的Miguel Balauag提了个建议:

在游戏开始之前,法官特地选出一张牌代表“事故受害者”。这张被挑出来的牌是扣着的。事故受害者实际上是这样一个角色:他/她在游戏第一天开始之前遇到意外事故,丧失了记忆,直到第三夜才能想起自己是谁。法官在第三夜开始时唤醒事故受害者,把被扣下来的那张牌亮给他看。从这一夜开始,这个玩家将扮演自己的角色(并从这一夜开始行使自己角色的特权)。

对于依赖于事故遇害者的真实能力的一方玩家——诸如只有一个成员,人手短缺的杀手,或者缺了医生/大天使、侦探/天使的平民方——来说,事故受害者的归来是本方的重大利好消息。


我们两次尝试这个规则,两次都是第一夜杀手就杀害了事故遇害者。因此我们没能看到这个角色出彩。我们管这个叫事故遇害者的诅咒 ;-)
Posted: 2006-04-26 19:57 | 42 楼
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Quote:
Cupid and the Lovers
                                       


One of the many characters from the Werewolves of Thiercelieux:

The Cupid is a character on the side of the Civilians who gets to pick two players in the first night to be the Lovers. The Lovers know each other (the moderator wakes them up when the Cupid has made its choice), and if one of them dies, the other dies immediately from sadeness. In order to win, the Lovers must be the last two players alive.

The moderator should wake the Cupid first in the first night, and identify the two lovers by tapping on their shoulders. The Cupid can choose himself as one of the lovers. It is important that the Lovers know each other before Mafia kills, so that if one of the Lovers is Mafia, he can prevent his Lover's death.

We tried this variant on 2/13/03 (on Valentine's Day eve :-), but we used a deck of cards to randomly select the Lovers instead of a Cupid. Unfortunately, they died in the second night.




Source: http://www.princeton.edu/~mafia/vr2n.htm

bbsriver翻译和评注

    [*] [*] 总体来说这个规则对杀手有利。他们杀掉一个恋人就可以株连另一个恋人。即使恋人们中有一个杀手,杀手也可以有意避免杀害对方,这对杀手而言算不上什么限制。而平民从这个角色中却基本没有得利。恋人虽然相互认识,却不能确定对方的身份,对推理并无助益。

以下是译文和评注:

Quote:
丘比特和恋人们

bbsriver 译自 http://www.princeton.edu/~mafia/vr2n.htm



这是“Thiercelieux的狼人”这个网站上列出的众多角色之一:

丘比特是个平民方角色。他在第一夜选出两个玩家作为恋人。丘比特选择之后,法官会唤醒这两个人,让他们相互知晓。如果恋人中的一个死了,另一个会因为悲伤而立即死亡。如果他们要赢得游戏,两个恋人必须双双活到最后。

法官应该让丘比特在第一夜第一个做出选择,然后拍拍两个恋人的肩膀,把他们唤醒相认。丘比特可以选择自己成为恋人中的一方。很重要的一点是,在杀手杀人之前要让恋人们相互认识。这样如果恋人中有一个杀手,他可以避免误杀自己的恋人。

我们在03年2月13日尝试过这个规则(那天是情人节 :-),但我们没有加入丘比特这个角色,而是从一副牌中随机选了两张来代表恋人。不幸的是,他们在第二夜双双殒命。
Posted: 2006-04-26 20:00 | 43 楼
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Quote:
Bus Driver
                                       


A suggestion from Phil Lim of Vancouver:

Basically, the Bus Driver plays for the civilians and he "switches peoples' seats." He wakes up at night and points at two people. These two people (let's call them Person A and Person B) are now 'switched' for just that night. Anything that happens to one of the two people chosen (be it targetted by 'Mafia', checked out by the 'Angel', or sequestered by the 'Magistrate') actually happens to the other person. So, for example, if Person A gets targetted by the Vigilante, then Person B is the person that actually gets killed by the Vigilante. Interesting results often occur, for example, Mafia members may end up killing themselvesbecause their target was switched with one of them.




Source: http://www.princeton.edu/~mafia/vr2o.htm

bbsriver翻译和评注

    [*] [*] 我曾经设想过“巴士司机”这样的角色。但是后来意识到,这会给正常推理带来极大的混乱。几乎使得其他角色的战术执行都要打上折扣。这对游戏的精彩程度弊大于利。

以下是译文和评注:

Quote:
巴士司机

bbsriver 译自 http://www.princeton.edu/~mafia/vr2o.htm



温哥华的Phil Lim提了个建议:

巴士司机本质上是个平民,他能“调换人们的座位”。他在夜里醒来,指两个人。这两个人(姑且称甲和乙)在这一夜就被调换了。两个人当中的一个遇到的任何事(如被杀手杀害、被天使调查、得到地方官保护),都会发生在另一个人身上。例如,甲成为了警卫的目标,那么实际被杀的就是乙。这样常常会出现有趣的结果,例如杀手杀了自己人,因为巴士司机调换了杀手中的一员和他们要杀的目标的座位。
Posted: 2006-04-26 20:04 | 44 楼
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