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bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Lone Wolf
                                       


Aliases:

The Lone Wolf is also known as: Serial Killer, Lunatic
                                                                                                                                                               
The Lone Wolf is a special case of Mafia vs Werewolf where there is only one Werewolf. In short, he is a one man team.

Of course, to give the Werewolf a chance, it would be better to NOT have a Seer or a Wolfsbane.

Some other groups call this character the Serial Killer or the Lunatic. And some might event consider using Mafia, Werewolves AND a SK/Lunatic! That could be bloody!




Source: http://www.princeton.edu/~mafia/vgp1.htm

bbsriver翻译和评注

    [*] “独狼”即国内规则中的独杀。一个好的独杀能让游戏变得特别精彩。这个角色我相当喜欢。

以下是译文和评注:

Quote:
独狼

bbsriver 译自 www.princeton.edu/~mafia/vgp1.htm


别名:

独狼亦称:连环杀手、精神病人
                                                                                                                               
独狼是“杀手和狼人”规则(见www.doggiehome.com/read.php?tid=41790 ——bbsriver注)的一个特例:游戏中只有一个狼人,简而言之,他一个人是一方。

当然,为了给狼人以胜机,这时游戏中最好不要带上先知和狼毒这两个角色。

有些玩家管这个角色叫连环杀手或精神病人。也有些游戏同时加上了杀手、狼人和连环杀手/精神病人!这太血腥了!
Posted: 2006-04-22 13:49 | 15 楼
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Cherub
                                       


If an angel is too powerful a character, considering adding a cherub. The Cherub, which debuted 3/4/99, is a half-angel. The Cherub has the power to ask about Mafia just like the angel, but can only ask every other night. This makes the Cherub roughly half as powerful as the angel.

For a game in which one angel is not powerful enough, but two would be two many, consider an angel and a cherub.

We have not fully explored the dynamics of a double-cherub game, but we expect they'd be checking people out on alternate nights.




Source: http://www.princeton.edu/~mafia/vr10.htm

bbsriver翻译和评注

    [*] [*] “小天使”这个角色说明普林斯顿也有些玩家也认为天使的调查权太强大了。

以下是译文和评注:

Quote:



如果觉得天使这个角色过于强大,可以考虑换成小天使。小天使在99年3月4日出现在游戏中,相当于半个天使。他每隔一夜调查一个玩家是不是杀手,权力大概只有天使的一半。

对于一个天使不够,两个天使又多了的游戏,可以考虑安排一个天使加一个小天使。

我们没有仔细考虑过一局游戏中设立两个小天使的情形。但我们觉得他俩应该被设计为在夜间交替行使权力。
Posted: 2006-04-22 14:06 | 16 楼
bbsriver
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Quote:
Rambo
                                       


Rambo is a super-powerful version of the Vigilante: he can kill up to three people a night, as long as they are all seated in a row. It is contiguous seats that matter, not contiguous living players, since Rambo kills with a hand grenade. For instance, where D represents a dead character and L a living one, LDL counts as "3" kills for Rambo, and LDLL is not allowed.




Source: http://www.princeton.edu/~mafia/vr11.htm

bbsriver翻译和评注

    [*] [*] “蓝博”可以一次干掉挨着坐在一起的三个人。除非游戏中的玩家太多了,不然我真看不出有设置这种变态角色的必要。也许平民的运气会好到三个可疑的家伙都坐在一起?

    [*] “蓝博”这个名字出自史泰龙的电影《第一滴血》(First Blood),蓝博是一个用武力对抗不公正的美国社会的越战退役特种老兵。

以下是译文和评注:

Quote:



蓝博相当于一个超强的警卫。他一夜可以杀三个人——只要这三个人坐成一排。因为蓝博是用一颗手雷干掉他们,所以被杀的是三个紧挨着的座位,而非三个挨着坐着的活着的玩家。例如,用D代表一个死了的玩家,用L代表一个活着的玩家,蓝博能杀掉挨着的“LDL”这三个人,而不能杀掉“LDLL”这三个活着的人。
Posted: 2006-04-22 19:13 | 17 楼
bbsriver
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Quote:
Sensei
                                       


In games in which multiple killers are present (i.e. werewolves and Mafia), the sensei is a plain civilian who cannot be killed by only one assailant during the night. Why? In the words of character creator Erich Greene, the sensei is "way too cool."

The sensei may only be killed during the night if he is killed during that night by more than one agent, i.e. a Mayor and a Vigilante.

The sensei survives the edges of a Rambo 3-wide grenade blast, but dies at the center of one.




Source: http://www.princeton.edu/~mafia/vr12.htm

bbsriver翻译和评注

    [*] [*] “教头”在夜里不能被其他一个杀人者杀掉。就是说,单打独斗是奈何不了他的。必须至少有两个杀人者不约而同的选中教头才行。我觉得,普林斯顿规则里能杀人的角色实在太多了点。所以才会产生“教头”这种特殊角色来制衡吧。

以下是译文和评注:

Quote:



我们的游戏里有各式各样的杀人者出场(例如杀手和狼人),教头是个纯粹的平民,但是一个攻击者在夜里杀不了他。用这个角色的创造者Erich Greene的话来说,教头这个角色“酷毙了”。

在夜里,只有不止一个人对教头下杀手的时候他才会被杀死,例如一个市长加一个警卫。

如果教头坐在蓝博扔的手雷炸着的三个人中两边的座位上,他能幸存下来。如果他就在这棵手雷的正中心,他也会给炸死的。
Posted: 2006-04-22 19:41 | 18 楼
bbsriver
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Quote:
Martyr
                                       


Each night, the martyr has the option of choosing to protect someone against any nocturnal killer (Mafia, vigilante, and/or werewolf); if the person he protected is targeted, the martyr dies instead. Not a powerful role, and not one that will opt to exercise its power often (buying the angel one round is the obvious use, though there might be other tactical sacrifices late in the game), but it could save the game in the right situation.

(Character created by Erich Greene.)




Source: http://www.princeton.edu/~mafia/vr13.htm

bbsriver翻译和评注

    [*] [*] “烈士”就是夜里替他要保护的人去死……相当无趣的角色。能引发的战术变化也相当有限。

以下是译文和评注:

Quote:



烈士每夜可以选择保护一个玩家免受夜间杀人者(杀手、警卫、和/或狼人)杀害。如果被保护的人成为了杀人者的目标,烈士将代替他保护的人去死。这不是个强大的角色,通常没人愿意使用这样的权力。(这个角色最常见的用法是用来换天使多活一轮,最近可能出现了新的牺牲战术。)但是某些适当的场合,这个角色可以挽救整个游戏。

(Erich Greene创造了这个角色。)
Posted: 2006-04-22 20:11 | 19 楼
bbsriver
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Quote:
Governor
                                       


The Governor is an ordinary Civilian who may issue a "stay of execution" to save anyone who is being convicted during the day.

This may be implemented one of many ways:
    [*] In the original form, the Governor calls out to preevnt a lynching. Alternatively, the moderator may ask directly after a vote has been taken if the governor wishes to come forward and issue a stay. Note that after this has been done, the identity of the Governor is now public.
    [*] In a variant, persons who are executed do not flip thier cards over immediately; this is because executions occur at midnight. The governor is awakened during the night and asked whether he wishes to grant a stay of execution. This method keeps the identity of the governor secret.
    [*] Phil Lim of Vancouver suggests that the Moderator should see if the Governor is voting for the person on trial. If so, then that person dies if a majority is reached. Otherwise, he does not die, even if a majority IS reached.
Unless otherwise determined by the moderator, the following rules apply:
    [*] The one lynching per day rule includes persons who are saved by a stay.
    [*] The governor may issue only one stay on any individual. If the individual is placed on trial again, the governor is helpless to act.
    The governor may not issue a stay on his own execution.
Note-- This variant was recommended to us by Charles Stokes of Samford University. We introduced the role on 6/24/99 and it was a great success.




Source: http://www.princeton.edu/~mafia/vr14.htm

bbsriver翻译和评注

    [*] [*] “州长”可以赦免除了自己之外其它任何一个玩家的死刑一次,是个很强大的角色。感觉对游戏平衡有一定影响。

以下是译文和评注:

Quote:




州长是一个普通平民,但他能宣布“死刑缓期执行”,从而挽救任何白天被投票处决的人的性命。

州长有以下几种行使权力的方式:
    [*] 最原始的规则是州长直接宣布是否同意执行死刑,或者法官在投票结束之后直接问州长是否希望缓期执行死刑。但这么一来,就谁都知道州长的身份就了。
    [*] 另一种演化规则是,被投票处决的人并不立刻亮出他的牌,死刑推到深夜执行。州长在前半夜被唤醒,告诉法官他是否希望缓期执行死刑。这种模式可以保护州长的秘密身份。
    [*] 温哥华的Phil Lim建议,法官看州长在当天投票中的态度。如果得票过半数的那个人的得票中有州长一票,就处决他。反之,如果州长没投票给他,即使他得票过了半数也不会被处决。
下列规则也适用,除非法官另有决定:
    [*] 如果州长缓期执行对某人的处决,当天不能再处决别人。
    [*] 州长对任何人都只能使用一次缓刑。如果这个玩家第二天又被投票处死,第二次州长就帮不了他了。
    [*] 州长的缓刑令不能对自己使用。
附注:Samford大学的Charles Stokes把这个角色推荐给我们。我们在99年6月24日引入这个角色,非常成功。
Posted: 2006-04-24 17:21 | 20 楼
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Miller
                                       


Named in honor of Steve Miller, the Miller is an honest civilian who has an air of corruption about him. Whenever the angel asks about the Miller, the angel is told that he is guilty.

An important part of this role is that the Miller is unaware of his own identity. He is either selected randomly by the moderator, or the moderator predetermines that a specific civilian card will be the Miller and notes who gets that card. The secrecy is important, so that the Miller can't just come forward on the first round, declaring, "I'm the Miller."




Source: http://www.princeton.edu/~mafia/vr15.htm

bbsriver翻译和评注

    [*] [*] “米勒”这个角色非常有趣。他是平民,但是警察调查到他的时候法官会告诉警察他是杀手。要命的是米勒自己还不知道这一点。这个角色也是限制警察的知情权。我对一切反制警察的角色都很欢迎。

以下是译文和评注:

Quote:



这个角色用Steve Miller的名字命名,以表达对他的敬意。米勒是一个清白的平民,但是被笼罩在罪恶的氛围之中。无论什么时候天使问到米勒,法官都会告诉天使这是一个杀手。

很重要的一点是,米勒自己不知道自己的特殊身份。法官从平民当中随机选出一个人来当这个角色。事先法官选好一张特殊的平民牌来代表米勒,并留意这张牌发给了谁。法官必须严守秘密,因此米勒不可能在第一轮就主动自暴:“我是米勒!”
Posted: 2006-04-24 17:29 | 21 楼
bbsriver
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Quote:
Forensic Specialist
                                       


This character is mostly usefull in games with an unknown number of killers, see Random Existance of Roles and Multiple Lifes.

The Forensic specialist is a civilian character who gets to ask about one dead character per night. He receives both the method of death (killed by Mafia, or by Werewolf, etc.) and a unique killer ID.

For example, he gets to know that the first card he knows was killed by Mafia number 1. The next night, he learns that the new victim he checks was killed by Mafia number 2. Thus he knows there are at least two Mafia among them. And so on.

This character is virtually impossible to manage by a "live" moderator, but the computer moderator can do a decent job.

This character was created by Greg Huey, who is also the author of the computer moderator program. See also the Medical Examiner.




Source: http://www.princeton.edu/~Mafia/vr17.htm

bbsriver翻译和评注

    [*] [*] “法医”这个角色是调查死者被谁所杀,以及死者是被第几号杀手所杀。但如果是杀手合作杀人的话,后一项调查权就没有意义了。不过如果有两组杀手以及其它能杀人的角色的话,法医对于摸清杀手的思路是非常有帮助的。而且他的能力对游戏平衡性的影响也不大,是平民方一个优秀的角色。

以下是译文和评注:

Quote:



这个角色在不公布杀手人数的游戏中特别有用。参见“随机产生角色”和“转世”规则。

法医属于平民,他每夜可以调查一个死者,并能调查出两件事:一是这个死者死于杀手还是狼人之手,二是这个杀手的代号。

举例来说,如果他知道第一夜的死者是死于杀手甲之手,下一夜他又知道新的死者是死于杀手乙之手。这样他就能知道游戏中至少还有两个杀手,诸如此类。

这个角色实际上难以由一个活人担任的法官来管理,一台计算机充任的法官来管理他比较适合。

这个角色是Greg Huey创造的。他也是计算机法官程序的作者。参见“验尸员”。
Posted: 2006-04-24 17:40 | 22 楼
bbsriver
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Quote:
Medical Examiner
                                       


The Medical Examiner is a civilian character who gets to ask once per night about the method of death (for example, killed my Mafia, or Werewolf, etc.) of a dead character.

Character created by Greg Huey. See also the Forensic Specialist.




Source: http://www.princeton.edu/~Mafia/vr18.htm

bbsriver翻译和评注

    [*] [*] “验尸员”是法医的简化版,不详述。

以下是译文和评注:

Quote:



验尸员是个平民方角色。他每夜可以调查一个死者的死因(如:死于杀手之手或狼人之手,等等)。

这个角色是Greg Huey设计的。参见“法医”。
Posted: 2006-04-24 17:45 | 23 楼
bbsriver
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Quote:
The Bookie
                                       


A bookie is an important part of any mafia ring. The addition of this character was suggested by Steven Miller. The bookie is given a number of choices, although variants may be played in which the bookie has fewer powers. Each night, the moderator shall ask the bookie to awake. At the very beginning of the game, during the first night, the moderator shall ask the bookie which side he wants to be on-- the side of the mafia or the side of the civilians. The moderator shall then ask, each night, whether the bookie wants to place a bet on (a) who will be killed during the night, or (b) who will be lynched during the following day. The bookie shall indicate his choice. Then, the bookie shall indicate a person and go back to sleep. If it transpires during the following day that the chosen person has been killed by the method selected, then the bookie shall have an additional choice the following night-- the moderator shall announce during this following night-- "Bookie, do you wish to (a) bring someone back to life, or (b) find out about someone?" The bookie shall indicate a person. If that person is dead, he shall be brought back to life. If that person is alive, the moderator shall announce whether that person is or is not a mafia of the mafia. See the section above on Resurrection for special problems associated with this rule.




Source: http://www.princeton.edu/~Mafia/vr20.htm

bbsriver翻译和评注

    [*] [*] “赌徒”能否成功行使权力取决于他能否猜中每夜的死者或每天被处决者。前者可能比较难猜,但后者有时并不难。猜中之后他可以复活某人,或者样调查他人的身份。这两者都是非常强大的权力。这个角色对游戏平衡性的影响还需要观察。

    [*] 如果赌徒站到杀手方的话,他应该和杀手们互不相识,才能保证游戏的推理成分。

以下是译文和评注:

Quote:



对于任何杀手组织来说,赌徒都是他们当中的重要一员。Steven Miller建议增设这个角色。赌徒在游戏中有多种选择。但是不同的演化规则可能会被减少他的选择权。法官每夜唤醒赌徒。游戏刚刚开始的第一夜,法官会让赌徒选择他站在哪一边——杀手这边还是平民这边。接下来每夜法官会问赌徒他是不是想赌一把:(a)今夜谁会被杀,或者(b)明天谁会被处死。赌徒将指出他选择的人,然后重新入睡。如果接下来这个人如赌徒所猜测的方式死亡,下一夜法官会宣布:“赌徒,你希望让一个人复活,还是调查某人的身份?”赌徒会再指一个人。如果他指的是个死人,这个人将复活。如果他指的是个活人,法官会告诉他这个人是不是杀手。参见上文中关于“复活”规则的若干相关问题。(译文见www.doggiehome.com/read.php?tid=42720第1楼 ——bbsriver注)
Posted: 2006-04-24 21:47 | 24 楼
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Vampire
                                       


This is a suggestion by Adrian Banner. One civilian could be a vampire, who, upon being killed, is immediately (but only once) reborn as a member of the mafia.

There are several logistical problems associated with this variant, mainly dealing with the fact that the identity of the vampire would be obvious when he came back to life. However, if this were combined with a variant in which resurrection were already going on, it may pass unnoticed.

Mr. Banner has also suggested that the vampire be able to choose on which turn to return to life; this could further confuse issues.

Note also that this game must be played with the variant in which the identities of the dead are kept secret so that the vampire is not known after his first death.

Alternatively, the vampire could be a regular civilian who switches sides upon being killed by the mafia at night, but dies a normal death during the day. The vampire would be on the side of the civilians until killed by the mafia. Then, the moderator would politely announce that noone was killed during the night, or possibly even announce that noone was killed during the night, but there was a vampire sighting. From this point on, the vampire only wins if the mafia win. Note that, if unconverted, the vampire wins when the civilians win. Note also that the civilians will not know how many mafia there are unless the moderator announces the vampire sighting as noted above.

This role could be incorporated into the game of Mafia vs. Werewolves with an accompanying role for the Werewolf side, perhaps a demon? If combined with the role of Magistrate, then the moderator could simply announce after the Vampire is lynched, "Your lynching failed." The civilians would not know whether the lynchee was a Vampire or someone under the protection of the Magistrate.




Source: http://www.princeton.edu/~Mafia/vr21.htm

bbsriver翻译和评注

    [*] [*] “吸血鬼”即平民转职的杀手。当杀手杀到他的时候会触发他的转职。要说这个转职规则有什么问题的话,就是转职的时间和会不会发生转职是不确定的,偶然性非常大。而一个杀手在游戏前期转职和一个杀手在游戏进入残局的时候转职,对杀手的帮助不可同日而语。另一方面,如果这个转职根本不会发生的话,就从始至终少了一个杀手。而杀手多一个少一个对游戏的平衡性影响也很大。这个转职设计中不可预见的因素太多,对维持游戏的平衡性有一定影响。

以下是译文和评注:

Quote:



Adrian Banner提出个建议:某个平民是个吸血鬼,他头次被杀之后立刻可以复活,并变成一个杀手。

这个规则会引发一些逻辑问题。最主要的就是,一个人复活过来是这么显眼,以至于谁都能立刻猜出他的杀手身份。但如果这个演化规则和其他关于“复活”的规则(“复活”规则见www.doggiehome.com/read.php?tid=42720第1楼 ——bbsriver注)连起来使用,可能能避免这些问题。

Banner先生还建议吸血鬼可以自己选择在哪一轮复活,这样可以进一步掩盖自己的身份。

再一点要注意,这个游戏必须和不公开死者的身份的规则(译文见www.doggiehome.com/read.php?tid=41790第5楼 ——bbsriver注)连用,好让吸血鬼第一次死亡之后身份不被他人知晓。

另一种规则是,吸血鬼是个标准的平民,直到他在夜里被杀手杀了之后,就会转到杀手方。但是如果他是在白天被处决,那就什么也不会发生。吸血鬼一直属于平民方,直到某一夜他被杀手所杀,然后,法官将客气地宣布今夜无人被杀;或者甚至可以宣布,今夜无人被杀但是冒出来了一个吸血鬼。从这时起,吸血鬼就站到了杀手一边,帮杀手夺取胜利。而如果没有发生这次叛变的话,吸血鬼本该是帮平民赢得胜利的。要注意,如果法官不公布出现了吸血鬼,平民实际上就不知道现在有几个杀手了。

这个角色可以和“杀手和狼人”规则(译文见www.doggiehome.com/read.php?tid=41790第2楼 ——bbsriver注)结合起来,作为狼人方的一个补充角色。如果再加上地方官这个角色,法官就可以在吸血鬼被处决之后简短的宣布:“处决失败了。”平民却不知道这是因为他们处决的是个吸血鬼还是地方官保护了被处决者。(地方官不会自己站出来说明一下吗?除非这个地方官很有fair play精神。要知道地方官要证明自己的身份并不难。普林斯顿的玩家们怎么会提出这么无聊的战术建议 ——bbsriver注)
Posted: 2006-04-24 22:11 | 25 楼
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Prostitute
                                       


The logistics of this character were developed by Morten Koster. The Prostitute is a less powerful version of the angel. The prostitute "visits" one person per night, and finds out if that person is Mafia (i.e. whether that person left his bed to kill during the night). However, the Mafia, after they select their victim each night, select a second victim-- to blackmail. If they choose the same person chosen by the prostitute, that person's vote does not count the next day, although this is not publically announced. Instead, if it is the crucial vote to convict, the moderator will only say, "The vote fails due to blackmail." The moderator may or may not announce at the beginning of the day whether someone was blackmailed; however, he should be consistent.

Note - This role came about the same way as the Masons. Matt Hindman asked one female alleged Mafia member, "Are you a woman of the night?" Immediately, several folks around the table yelled, "A new character!"

We tried this role on 1/21/99. Only one person was successfully blackmailed, and her vote didn't clinch the conviction that round. The prostitute functioned essentially as an angel.




Source: http://www.princeton.edu/~Mafia/vr23.htm

bbsriver翻译和评注

    [*] “妓女”这个角色有两种特权:(1)调查某人是不是杀手,这点相当于警察;(2)杀手每夜除了杀人之外,还可以猜测妓女今夜在调查谁,如果杀手猜中了,被调查的这个人的一票第二天不会被统计。后面这项特权成功的可能性相当低,因此妓女和警察实际用起来差别不大。

以下是译文和评注:

Quote:



这个角色在Morten Koster手中发展起来。妓女是一个权力减弱了的天使。她每夜“拜访”一个人,查看这个人是不是杀手(例如,这个人是不是没在床上待着,而是出去杀人去了)。而杀手每夜选择了他们的杀人对象之后,还可以再选一个人来勒索。如果他们和妓女选了同一个人,下一天法官将不统计这个人的投票。但是第二天法官不会公开宣布这一点。如果这一票对于处决某人至关重要,法官也只仅仅宣布“投票因为被勒索而失败了”(普林斯顿标准规则要求投票过半数才能处决某人,而不像多数国内规则要求的,仅仅是最高票就可以处决某人,不要求过半数,所以对他们而言每一票对于能否过半数都比较重要 ——bbsriver注)。法官可以选择在天亮的时候宣布或不宣布有人被勒索,但一局游戏中宣布与否应该保持前后一致。

附注:这个角色产生的方式和共济会员一样。Matt Hindman问一个被指控为杀手的女玩家:“你在夜里是个女人吗?”一些环坐在桌子边上的家伙立刻大喊:“一个新角色!”

我们在99年1月21日尝试过这个角色。仅有一个人被成功的勒索。但是他的一票在那一轮对于被处决者无足重轻。妓女的权力在本质相当于天使。

Posted: 2006-04-25 04:48 | 26 楼
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Special Prosecutor
                                       


Frankly, we just like the idea of having a special prosecutor in the game.

The special prosecutor works for the civilians has two powers:
    [*] He can ask about the identity of angels during the night, and, perhaps archangels, and
    [*] He can interrupt proceedings at any point to tell malicious gossip.




Source: http://www.princeton.edu/~Mafia/vr24.htm

bbsriver翻译和评注

    [*] [*] “特别检举人”可以在夜间调查警察和医生。他主要的功能我觉得是代替警察把一些不便说的话说出来,延缓警察身份的泄漏。这个角色的意义不大。

以下是译文和评注:

Quote:
特别检举人

bbsriver 译自 http://www.princeton.edu/~Mafia/vr24.htm



坦率的说,我们比较喜欢游戏中有特别检举人这个角色。

特别检举人属于平民方,他有两项权力:
    [*] 他能在夜间调查谁是天使或大天使,并且
    [*] 他能在任何时候打断游戏的进程,不怀好意的公布一些流言蜚语。

Posted: 2006-04-25 04:55 | 27 楼
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Proxy
                                       


Here is a new character which was invented by Mowgli Infante (of NYC)'s cousin from Princeton:

The "Proxy" is on the side of the Mafia. The "Proxy" opens his/her eyes in the first night to learn who the Mafia is and vice versa, but he/she dose not help choose the victim. His/her work is done during the day, when he/she tries to convince the "Townspeople" to "execute" him/her. The "Proxy" could thereby buy the Mafia another round at a critical point. We decided that, if investigated by the "Cop," (the Angel) the "Proxy" earns a nod from the Moderator just like the Mafia. We further determined that the "Cop" may chose to investigate this person again in a later night to determine if he/she was "Mafia" (earning a second nod) or "Proxy" (receiving a shake the second time). This character made for some interesting reverse psychology options. We concluded it would be more successful in a larger game.




Source: http://www.princeton.edu/~Mafia/vr27.htm

bbsriver翻译和评注

    [*] [*] “代理人”是杀手方的又一特殊角色,不能杀人,仅能代替杀手被处决。这也是个能引起相当有趣的战术变化的角色。

以下是译文和评注:

Quote:


这个新角色是由纽约的Mowgli Infante在普斯顿的堂兄弟创造的。

代理人站在杀手一方。他在第一夜睁眼看看谁是杀手,杀手也认识一下他。但是他并不帮杀手选择杀人的目标。他的工作是在白天努力诱使平民处决他。如此一来他能在某个关键的轮次顶替一个要被处决的杀手。我们决定,如果警察(天使)调查到代理人,法官会点头示意这是个杀手。以后各夜如果警察再一次调查同一个人,法官会用再次点头表示这个人是杀手,或者用摇头示意这个人是个代理人。这个角色利用了有趣的逆反心理来作出选择。我们看来,游戏人数比较多的时候这个角色会更出彩。
Posted: 2006-04-25 05:05 | 28 楼
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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Quote:
Stalker
                                       


Jon Hanke suggests the character of the Stalker. The stalker would have both the power of the angel and the vigilante, but only be able to use one at a time.




Source: http://www.princeton.edu/~Mafia/vr28.htm

bbsriver翻译和评注

    [*] [*] “追捕者”是我最反感的角色,站在平民方而又集调查杀手与处决杀手两大特权于一身,强得过头了。

以下是译文和评注:

Quote:


Jon Hanke提出追捕者这个角色。他集天使与警卫的权力于一身,但是每夜只能行使其中一种权力。
Posted: 2006-04-25 05:12 | 29 楼
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