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bbsriver
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 【它山之石可以攻玉】特别篇之三:普林斯顿大学演变规则:盲杀 & 转世

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本帖被 bbsriver 从 它山之石 移动到本区(2008-03-11)
Variants of Mafia Rules

Blind Mafia
                                       


A group in Hungary plays that the mafia must choose who to kill with their eyes closed-- as best we can tell, the moderator calls out the names of each player in turn, and each mafia member raises his hand when he hears the name of the civilian he wishes to kill. A majority of the mafia must choose the same civilian. If no majority is attained, the moderator, after coming to the end of the list of names, announces that noone was killed during the night. The mafia know who each other are, because they are allowed to see each other during the first night. However, because nighttime communication between them is forbidden, they must somehow communicate by secret signals during the day.

We use a different gameplay variant which we also call "Blind Mafia", as explained briefly on the PDF rules sheet:

Sometimes it is a really bad idea to have mafia members know each other, such as in the case of Multiple Lives. In that case, if a mafia dies and becomes a Civilian in his second life, he can just point at all the remaining mafia!

Mafia members never gets to know each other. Instead, the moderator must wake every player in turn, knowing which character they are, or alternatively call the Mafia characters by role. In our deck, that means to call the Godfather (clubs K), the Godmother (clubs Q), etc. When your card is named, you have 3 choices: kill someone (point at a player), "no kill" (there will be no mafia-related death that night) or "pass" to a lower ranking mafia member. The highest ranking mafia player alive decides for the group. Thus if the Godfather is alive and decides "no kill", then all other mafia members can try anything they want, it will have no effect.

If one's kill does not go through (someone else dies), it is a good way to know a higher ranking mafia is alive. Similarly for lower-ranking mafia if one "passes" and someone dies.

Mafia is not immune to mafia death. If the godfather passes to the queen and the queen points at the godfather, too bad!

Because of this vulnerability and the fact that mafia is not a voting block during daytime, we put more "bad guys" in the deck if mafia is blind.




Source: http://www.princeton.edu/~mafia/vgp4.htm
Posted: 2006-04-17 04:22 | [楼 主]
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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bbsriver翻译和评注

  • “盲杀”是一种杀手背靠背的面杀规则。杀手之间存在等级之分,上级杀手的决定优于下级杀手。杀手之间还可以互杀。对杀手来说是个很难的规则。

以下是译文和评注:

Quote:
普林斯顿大学杀人游戏演化规则

盲杀


bbsriver 译自 www.princeton.edu/~mafia/vgp4.htm


一个匈牙利的玩家团体玩杀人游戏时,杀手必须闭着眼睛来决定他们杀谁。或者最好是说,每一轮由法官大声念出每个玩家的名字,每个杀手听到自己想杀的村民的名字的时候就举手示意,必须有过半数的杀手选择杀同一个村民。如果法官念完整个名单之后,没有人过半数,法官宣布当夜无人死亡。杀手们相互认识,因为他们在第一夜可以睁眼相互看看对方。但是禁止杀手在夜里相互交流。他们设法必须想出一些在白天交流的暗号。

我们玩过一个不同的演变规则,我们也称之为“盲杀”,在PDF文件的规则列表中简要的做过介绍:

有时杀手之间相互认识是件很糟糕的事情。例如,在“转世”规则当中,如果一个杀手死后他的第二条命转职成村民,他可以指出所有剩下的杀手!(“转世”规则见下面第3楼译文 ——bbsriver)

要改变这种情况,只有杀手们互不相识。法官必须在每一轮一个一个唤醒杀手,他们对自己的身份心照不宣,或者法官改叫这些杀手的代号。在我们的牌里,梅花K代表“教父”、梅花Q代表“教母”,等等。当你的牌被叫到,你有三种选择:杀人(用手指出一个玩家),不杀人(意味着今夜没有人死于杀手之手),或者“轮空”,把决定权交给下一级杀手。活着的杀手中最高等级的那个决定整个杀手集团的选择。因此如果教父还活着并决定不杀人,其他杀手成员不管想做什么,都不会产生效力。

如果一个杀手的杀人行动没有发生效力(死的是另一个人),他就可以知道更高等级的杀手还活着。相应的,如果一个高等级的杀手选择了“轮空”但是却有人死了,他就能知道还有低等级的杀手活着。

杀手之间可以互杀。如果教父选择了轮空,由教母来决定杀谁,教母却选择了教父,这就太糟糕了!

因为这个弱点,杀手在白天也无法组成一个票仓,因此,盲杀的时候我们在一幅牌中安插了更多的“坏小子”。
Posted: 2006-04-17 05:31 | 1 楼
bbsriver
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Variants of Mafia Rules

One Life at a Time (or Multiple Lifes)
                                     


This variant was introduced during the summer of '99 and has proven popular in small groups. You need about 5 people minimum and a moderator for it to work. Each person is dealth a stack of cards and looks only at the top one. They play as that role until killed, at which time, they take on the identity of the next card down in the stack.

The game must begin with a preliminary night in which the moderator wakes everyone up just to see who they are. Then, the moderator wakes each person up in turn and they act. Don't forget the masons at the end of the night!

At the beginning of each subsequent night, the moderator must wake up those persons who have gained new identities before proceeding to allow people to act.

The game ends when the moderator knows at the beginning of a night (before asking anyone to reveal his card) that no civilians are still alive or no Mafia are still alive, and noone was killed the previous day, and noone is killed that night. The winner is announced the next morning.




Source: http://www.princeton.edu/~mafia/vgp5.htm
Posted: 2006-04-17 05:34 | 2 楼
bbsriver
杀人游戏MVP勋章I 杀人游戏MVP勋章II
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bbsriver翻译和评注

  • One Life at a Time (or Multiple Lifes) 直译作“一次一条命(或一次多条命)”,意译作“转世”。这种规则我觉得只适合用在面杀,而且是为了解决人手不足游戏太短而采取的变通做法。毕竟一个人死了又换个身份继续活会给推理带来很多困扰。

以下是译文和评注:

Quote:
普林斯顿大学杀人游戏演化规则

转世


bbsriver 译自 www.princeton.edu/~mafia/vgp5.htm


这个演变规则在99年夏天被引进,随后在一些小团体中流行开来。玩的时候你至少需要5个玩家和1个法官,每个人发一摞牌,但是只能看最上面一张。大家扮演各自的角色直到自己被杀,然后按下一张牌扮演起一个新的身份。

这个游戏一开始必须有一个“初夜”。法官逐个叫醒玩家看看他们的身份。然后才是法官在第一轮中叫醒每个人让他们行动。别忘了夜晚的最后要叫醒共济会会员!(共济会会员是一些相互知道身份的平民,所以必须叫醒他们让他们互相认识一下。见“狼人和杀手规则角色摘要表”——bbsriver注)

接下来每夜的开始,玩家们按正常流程开始行动之前,法官必须叫醒那些获得了新身份的人(好看看他们是谁 ——bbsriver注)

游戏的结束是法官在某一夜开始,在每个人亮过自己的牌之前,知道已经没有村民或者杀手还活着,并且前一天没有人被杀,这一夜也没有人被杀,转过天来的早上法官就可以宣布游戏的赢家了。
Posted: 2006-04-17 06:01 | 3 楼
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