本页主题: 体积最小配置要求最高的游戏仅96K,你的电脑跑得动吗? 打印 | 加为IE收藏 | 复制链接 | 收藏主题 | 上一主题 | 下一主题

执子之手
内心的挣扎却是因为爱
级别: 贵宾


精华: 6
发帖: 2866
威望: 914 点
金钱: 1010 静电币
支持度: 21 点
在线时间:339(小时)
注册时间:2004-08-05
最后登录:2016-04-28

 体积最小配置要求最高的游戏仅96K,你的电脑跑得动吗?


如果说存在一款全面支持DX9效果的FPS游戏,大小却只有96KB,你是否会相信呢?今天要为大家推荐的就是这样微型FPS游戏,名为kkrieger,由theprodukkt小组开发完成。其大小仅仅为96KB!!!
大家先看看效果图,非常OK!


别看该游戏体积很小,但对机机配置要求却很高,一般人的小机机恐怕不能运行。最低配置如下:
  - 1.5GHz Pentium3/Athlon以上处理器
  - 512MB以上内存
  - Geforce4 Ti或ATI Radeon8500以上等级显卡
  - 支持pixel shaders 1.3、128MB以上显存
  - 普通声卡
  - DirectX 9.0b

你的机机够猛吗?下载来试试看吧!
温馨提示:如果机器配置不到位的话,游戏是直接拒绝运行的,你不要问为什么会“运行不成,开始装载一点 就自动退出了”、“直接就发送错误报告了”、“是不是病毒”等问题!

下载地址:
==============================

http://kk.kema.at/files/kkrieger-beta.zip

==============================
或者附件
爱~~~执子之手,与子偕老
Posted: 2007-08-08 18:05 | [楼 主]
执子之手
内心的挣扎却是因为爱
级别: 贵宾


精华: 6
发帖: 2866
威望: 914 点
金钱: 1010 静电币
支持度: 21 点
在线时间:339(小时)
注册时间:2004-08-05
最后登录:2016-04-28

 

这是说明书
.kkrieger, chapter I - Beta Version
.a game in 96k
by .theprodukkt
(released at breakpoint 2004)

www.theprodukkt.com



1. about .kkrieger
------------------

  The project was started two years ago and since then many, many hours of our spare time went
into developing .kkrieger. Still, in the end we didn磘 have time for the most important thing:
gameplay. So expect some major improvements in our next releases.
However, we enjoyed making .kkrieger a lot and are quite satisfied with the end result and now we
are eagerly awaiting your comments :) So if you have any feedback, may it be acclaim, critique or
bug reports - please feel free to write us. Every email is highly appreciated!
(No, wait - don磘 send us bugs until the final version - we know enough already ;)

We will definitely release an uncut "final" version with some more kb, enhanced content and less
bugs, soon. (The first thing we'll do after this release is relax for some time, though :).

  .kkrieger is designed as a trilogy. At the moment we can not tell if and when we will find the
time to develop the next chapters, though. We will keep you informed on our homepage...


2. controls
-----------

W - forward
S - backward
A - left
D - right
[Space] - Jump
Left mouse - shoot
1-5 - switch weapon

Press M1 - M9 to respawn at the different respawn points (also helps when caught in collision ;)


3. system requirements
----------------------

  .kkrieger requires a relatively high-end machine to run properly. To be
precise:

- A 1.5GHz Pentium3/Athlon or faster.
- 512MB of RAM (or more)
- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
  supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
- Some kind of sound hardware
- DirectX 9.0b

  We've done some testing to ensure it runs on all hardware meeting those
requirements we could get, and we checked it runs on all major supported
configurations with current drivers, but with some graphics card/driver
combinations it might screw up. In case you have problems, please try
getting the most recent driver release from your vendor, and only if the
problem persists contact us (refer to the contact section).


4. detailed credits
-------------------

.theprodukkt:
- Thomas "fiver2" Mahlke: Concept, Direction, Textures, Level geometry and lighting.
- Dierk "Chaos" Ohlerich: Editor, Texture generator, Game, Physics, Collision, 'lekktor'.
- Christoph "giZMo" Muetze: Character design, Animation, Weapons, Items, Special FX.
- Fabian "ryg" Giesen: Mesh generator, Material/Lighting systems, 3d Engine, 'kkrunchy'.

freelancers:
- Sebastian "wayfinder" Grillmaier: Music, Sound design, Sound effects.
- Tammo "kb" Hinrichs: Sound synthesizer.


5. contact
----------

  web site: http://www.theprodukkt.com
  contact:  fanmail@theprodukkt.com  (fanmail, flames and cooking recipes)


6. disclaimer
-------------

  .kkrieger is freeware. Permission to spread the archive in its original, unmodified
format is generally given, as long as there is no fee charged for .kkrieger itself. We
want to encourage everyone to send the file around, link to it on webpages, and we also
want to allow printed magazines to include .kkrieger on supplementary CDs and similar
media, within the conditions stated in this disclaimer. Public presentation of .kkrieger
is hereby explicitly allowed and encouraged. We require that proper credit is given to
.theprodukkt in all forms of public presentation or publication of .kkrieger.

  .kkrieger comes with absolutely no warranty. It has been carefully written, but still
we can make absolutely no guarantees that .kkrieger runs properly on every configuration.
.theprodukkt can not be made liable for any kind of damage or data loss caused either
directly or indirectly by .kkrieger.


7. technical FAQ
----------------

  In general, if you have any technical questions concerning .kkrieger, either refer to our
web site or contact us via email. However past experience shows that there are some rumours
and misunderstandings about our work that are very hard to correct, so we'll state the truth
here, in written form, for all the world to see :)

- We do .not. have some kind of magical data compression machine that is able to squeeze
  hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the
  individual steps employed by the artists to produce their textures and meshes, in a very
  compact way. This allows us to get .much. higher data density than is achievable with
  normal data compression techniques, at some expense in artistic freedom and loading times.
- .kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the
  vast majority of game projects being developed today, .kkrieger was mostly written in
  C++, with some tiny bits of assembler where it is actually advantageous (notably, there
  are a lot of MMX optimisations in the texture generator).
- A kilobyte is, historically, defined to be 1024 (2^10) bytes, not 1000. Thus .kkrieger is
  a game in 96k even though it's actually 98304 bytes.
- The concept of the texture/mesh generators was developed by fiver2. We do .not. want to
  claim that the techniques we used to develop .kkrieger are new inventions. It磗 rather a
  selection of useful operations and their parameters to optimise the results.
爱~~~执子之手,与子偕老
Posted: 2007-08-08 18:06 | 1 楼
玫瑰刺猬
水月镜花
级别: 嘉宾


精华: 0
发帖: 6658
威望: 2835 点
金钱: 21221 静电币
支持度: 364 点
在线时间:596(小时)
注册时间:2004-11-07
最后登录:2017-09-19

 

反正我也不会去的
哦也
Posted: 2007-08-08 19:46 | 2 楼
小神
我不要头衔
级别: 贵宾


精华: 14
发帖: 15287
威望: 2803 点
金钱: 6689 静电币
支持度: 4413 点
在线时间:348(小时)
注册时间:2002-08-29
最后登录:2008-03-14

 

貌似瑞星直接攔截掉了...
Posted: 2007-08-08 23:03 | 3 楼
执子之手
内心的挣扎却是因为爱
级别: 贵宾


精华: 6
发帖: 2866
威望: 914 点
金钱: 1010 静电币
支持度: 21 点
在线时间:339(小时)
注册时间:2004-08-05
最后登录:2016-04-28

 

卡巴检测不出来
瑞星垃圾
爱~~~执子之手,与子偕老
Posted: 2007-08-09 18:01 | 4 楼
tangisme2004
有时候,过程真的比结果重要~!
级别: 嘉宾


精华: 4
发帖: 2970
威望: 827 点
金钱: 0 静电币
支持度: 1348 点
在线时间:443(小时)
注册时间:2005-07-22
最后登录:2019-10-09

 

到底是不是病毒,我的机器裸奔中...
Posted: 2007-08-09 21:25 | 5 楼
小神
我不要头衔
级别: 贵宾


精华: 14
发帖: 15287
威望: 2803 点
金钱: 6689 静电币
支持度: 4413 点
在线时间:348(小时)
注册时间:2002-08-29
最后登录:2008-03-14

 

程序肯定是壓縮過的....大概又有什么加殼的(我猜)
所以瑞星就ban了
Posted: 2007-08-10 15:46 | 6 楼
mecyl
清香白莲
杀人游戏MVP大师勋章I 杀人游戏MVP大师勋章II 杀人游戏MVP勋章I
级别: 管理员


精华: 12
发帖: 3868
威望: 2673 点
金钱: 390 静电币
支持度: 21540 点
在线时间:3212(小时)
注册时间:2005-07-28
最后登录:2024-06-24

 

不是病毒。我运行起来了,确实是个DOOM类的游戏。对于一个96K的程序来说,非常强大了。居然还提供了5种不同的武器
Posted: 2007-08-10 19:50 | 7 楼
暴风精灵
级别: 圣骑士


精华: 1
发帖: 257
威望: 81 点
金钱: 336 静电币
支持度: 20 点
在线时间:44(小时)
注册时间:2003-04-07
最后登录:2009-03-20

 

新买的ACER TM6292居然也运行不了,难道是显卡达不到要求
Posted: 2007-08-10 22:51 | 8 楼
执子之手
内心的挣扎却是因为爱
级别: 贵宾


精华: 6
发帖: 2866
威望: 914 点
金钱: 1010 静电币
支持度: 21 点
在线时间:339(小时)
注册时间:2004-08-05
最后登录:2016-04-28

 

Quote:
引用第7楼mecyl于2007-08-10 19:50发表的  :
不是病毒。我运行起来了,确实是个DOOM类的游戏。对于一个96K的程序来说,非常强大了。居然还提供了5种不同的武器

同意!
可惜还是有点BUG的,我打到某一关的时候被门卡住了,就没有再玩了,期待有人过关之后截个图来看看
爱~~~执子之手,与子偕老
Posted: 2007-08-11 12:15 | 9 楼
帖子浏览记录 版块浏览记录
狗狗静电BBS - wwW.DoGGiEhoMe.CoM » 哇啦哇啦 Discuss & Talk aloud

沪ICP备05008186号
Powered by PHPWind Styled by MagiColor